0metres
0:00time+0
26rate
–:––split per 500
An eight coming through Eliot Bridge on race day, the crowd along the parapet and the bank
Gate to Gate← all courses

The Charles River Run

Three miles of the Charles, start line to finish line, in three and a half minutes, in a single. A rowing-first game that tests your coordination and timing while it builds course awareness: the river, the bridges, the arches and the buoys are where they really are, so you learn every line before you race it. Your catch is the throttle, your pressure is the rudder, and the cox calls the course as you go.

CatchSpace, up arrow, or both thumbs together. Meet the catch: early lifts the rate, late drops it, missing the water costs you the stroke.
SteerLeft and right arrows for pressure. On touch, the first thumb in is the pressure side; one thumb alone is hard pressure, half the boat.
BuoysOrange to port, green to starboard. Blades over is free. Hull over is 5 seconds, then 10 for each one after.
ArchesThe wrong arch is 60 seconds, like the regatta. An abutment stops the boat dead: 20 seconds and a wiggle to get off it.
16 minutes of race in 3:30. Time is the score; the line is the story.